Wrath of the Righteous

The Beast of Drezen
Bundühr Diaries

We took the army to the graveyard and found a ghouls army ready to defend it. The crusaders attack under commander Ragnor was successful and we put the undead to their final rest.
In the middle of the place a mausuleum stud up with a persistent darkness upon it, feeling unhallow and deadly. Kilo managed to open the heavy door and in the main crypt we found a wraith with 6 shadows that were feeding upon our army.
We call the power of Torag to turn the undead, the shadows flew to the crypt corners and let alone the wraith. We fought the wraith to vanquish it and then we fought the shadows one by one to give them the final rest.
We took our time to cleanse the unhallow and when we finish decide to head to the bridge to deal with the primary access to the citadel.
When we were heading there we heard roars from the citadel and saw a big flying creature hunting us.
It was The Beast of Drezen a demonic chimera that reached us. Kilo disappeared the moment we saw it heading toward us, and Andariel was hiding behind a big tree. Me, Ragnor and Threkill stand in the middle of the road waiting and preparing for the chimera attack. It attacked us with her cold breath weapon still flying above us. Bundühr read his thoughts and tried to suggest the beast to calm, but the fiery monster resisted Torag’s will and attacked us again landing in melee with Ragnor. The beast fought with two heads attacking us again with its breath weapon and with the horns of the goat head. We managed to resist. Then Andariel and Kilo come out from their hiding shooting at it and slashing it engaging to melee. Bundühr called the powers of Torag Spirit Guardians and Ragnor imbued its attacks with Torag Smite, while Threkill cured Ragnor with healing prayers. Then the chimera attacked again with its breath weapon and head. Ragnor, Andariel and Bundühr engaged it in melee while Threkill cured himself and Kilo critical hit the monster in the balls with his silvered dart. The chimera had the chance to attack us again focusing its breath weapon on Bundühr and Threkill, then Andariel, Ragnor and Bundühr finish with it.
Andariel with Kilo’s help cut the three heads and we resume our mission.

Queen's hive
Bundühr Diaries

We were in the middle of nowhere in our quest to Drezen, and we were getting reports about some swarms attacking the ranks, making impossible to go further ahead.
We followed a track and arrive to the hive of those demoniac vermin.
Threkil call the power of his god to cast upon us a silence trick, and Andariel cast a magic to pass without a trace and we get into the hive looking for the queen. We knew that if we killed the queen the hive will collapse in chaos and the army should renew the march.
So silently we got down into the hive and arrived to a large cave, plenty of eggs and where two humanoid shaped swarms were waiting for us.
The sound of their flying wings confused us, then we cast Torag Fire and Torag Spiritual Warhammer to cleanse them. With the help of Ragnor’s inspiration we manage to resist the confusion and kill them, although Kilo was badly injured by a swarm and his armor was disabled, Threkil healed him as Andariel started to scout ahead.
The cave led to another large cave where the queen was waiting us with other of these humanoid shaped swarm. Kilo attacked the swarm with the alchemist’s hellfire and it caught on fire. Then we all concentrated on the Queen that was summoning more swarms on us. Threkil and I repeatedly attacked it with Torag Fire, Sacred Flame, and the attacks of Threkil Spiritual Hammer and Torag Spiritual Warhammer on the queen, cause our radiant and force damage hit it easily. Ragnor and Andariel hold the first line absorbing the queen attacks and retaliating with some difficulties from the confusion effects. Ragnor was attacked by a second swarm, that made serious damage to the armor. Then Threkil got attacked by the swarm that made him a lot of damage, making him dedicate some time in healing himself. But in 3 fast rounds we killed the queen and the 2 swarms.
Then we were just starting to take some breath and we saw a dimensional door or portal or stuff like this shimmering at the end of the cave. We evaluate the situation, and decided that we could ram down just this small cave, and stop whatever was trying to came out. With Ragnor we choose the weak spot and ram it down to the ground. Unfortunately Kenny was caught on the line of a falling debris in the middle of the cave and died.
Outside the arym was now ready to resume march, and we spent an hour to find a decent place to camp, and finally get some good food and rest.

The Lost Chapel
Bundühr Diaries

From Villareth Ford we keep our march to Drezen. We cross the river at the Ford and now we are advancing north along the western banks of it.
This side of the river everything seem strange, no vegetation, just some little marshes dying, even the sky is darker and alien.
We march another day and our scouts detect ahead that we might arrive at Keeper’s Canyon with the first light next day, but now the holding’s ruins are occupied by two armies of demons, one of tiefling in the outside and one of dretches that benefit from cover in the inside.

With the first lights of the day we approach the battlefield and attack the tiefling army. With our volley we surprise them and then we attack the dretches in melee. The battle was short but the crusaders fight with courage and we won, but many of our ranks were injured and disabled.

We were set to spent the day resting from the battle, but one of the crusader said that ahead we may find a crusader chapel, with hope to find a good place for rest we resume the march toward the crusader’s chapel.

The access to the chapel was really steep for the army, we thought it could be ambushed, so Ragnor let Irabeth Tirabade in charge of the army slow advance and we set forth to scout the chapel.

Kilo and Andariel approached the keep by one side hiding, and the rest of us from the other. Suddenly from the sky 4 gargoyles attacked us. We fought them, and let their dust pile in the frontyard of the chapel. Here we found some bones of crusaders that fell to this evil attacks.

We checked the doors and it seemed inside there was nothing, it was closed and barred so we hit the door with the portable ram. But the first hit wasn’t good enough, and we heard sounds from inside, so we hit it stronger destroying the double door.
On the other side a ghoul now filled with splinters appears, it was just beside the door ready to attack upon us.
Threkill fastly entered the chapel and called Sunenrae’s power to turn the undead.
Then Andariel attacked the splintered one killing it.
We engage in fight with 6 ghouls and their 2 ghast leaders, that concentrated their attacks on Andariel Nailo. They were boosted to resist our turning. As we entered the fight I started to listen dwarfs suffering screams calling upon us to save them.
During the fight one of the ghast reached a side door and called for help, just before we kill them all.

Then we were engaged by the Cambion called Nulkineth that focused its attacks on Threkill maintaining distance hovering over us, attacking with magic and trying to disable Threkill‘s Spirit Guardians.
When we were just starting to fight him back with our ranged attacks, it casted a fog upon us, and a Fiendish Large Orangutan (Barlgura) approached the side door. And there it that was stopped by Ragnor whom attacked it, intimidated it and ultimately slayed it.
Meanwhile the rest of us concentrated our ranged attacks toward the Cambion, Threkill tried to pursue it with levitation, putting in reach of the Spirit Guardians, but the Cambion hit him back, almost killing him, so we spent a few prayers healing him with Torag’s words. Finally Kilo’s sneak attack hit and Andariel with Terendelev’s scale powered bow hit, and with the aid of the Spiritual Weapons we killed it.

We search rapidly the place founding the Cambion’s treasure with some gems and magical items.
As we were hinted by Sosiel Vaenic we searched under the altar finding a potion resource for the army to cure them 3 times, and Torag’s Armor of the Pious.

As we spent time in the chapel cleaning and praying for Torag, we listen Torag in our heart shout Victory!

Marching on Drezen
Bundühr Diaries

March Day 3. Dawn.
This is Bundühr Ironaxe Ironbrew diary.
We march over Drezen with a crusaders army of Iomedae’s paladins.
Ragnor Ironbrew is the army general.
The army march is slowly, and time and resource consuming.
To help with resources Andariel Nailo, Threkil, Sosiel Vaenic and me pray Torag and the other gods for help, so we create food and water.
According to Ragnor Ironbrew‘s plan we will arrive in 4 to 6 days to Drezen.
I spent the last days really bored chatting with this sick siege engineer, Aron Kir is suffering withdrawal from drug abuse. What a waste of time. He’s Sosiel Vaenic‘s boyfriend.
I’m also friend with the halfling bard Nora or Nura. Kilo has tried to seduce her in the night with drugs or some other trick. So I took her under my surveillance. I offered her to deal with Kilo now, but she told me to mind my own business. She doesn’t know how perverted is our gnome, may Torag guide his twisted soul.
Yesterday we reach this raided town, I forgot its name, like a farmer market for Kenabres, empty, just vermins, corruption and destruction. We thought to search some resources, but it may took too long. We left fast, as fast as we arrived.
Then we reach the ford.
With the scouts help we had advantage over a small garrison on the other side of the canyon.
Anevia and Andariel Nailo identifed them as a 200 tieflings army. We prepare to engage and fight.
Ragnor Ironbrew ordered a normal tactic, and a first ranged attack , before enter the fight.
With our volley the paladins took the toll on them. We charge into their camp, to avoid their leader to escape.
We engage with them, the shadow demon has 12 tiefling bodyguards, they attack us fast and furious. I call for Torag spirit guardians to protect us, and cast Torag spiritual weapon to fight the demon. In two fast rounds we have the 12 Aasimar dead and the demon severly wounded. But the shadow demon escaped with teleport. May Torag find it and smite it for good.
We had just one lost, our proud Kenny drowned passing the ford, he was carrying several dozens of magic food crates.

Radiance Awakened

The last swing of the hammer echoed through the chamber, as the last of the Vrocks was dispatched. Without the blessings of the gods, they would hardly have killed a couple of the foul beasts, let alone killed all of them with nary a scratch. The Gray garrison was free, the threat to the Wardstones limited. The Heirs of Terendelev were Victorious.

All that happened that day flashed through the paladin’s mind again. The fight against the wormlike demons wearing the skins of the fallen was the first horror they vanquished. Radiance seemed to hum as he recalled crushing the foul beasts. The hammer vibrated again as he recalled destroying the ratlike demons in the museum. The three dretches they destroyed brought a rough hungry grin to Ragnor’s face as well. The cultists and tieflings they had left behind were impossible to count, the cloud of gore left int the wake of their relentless assault were a grim testament to the efficiency with which Andariel and Irabeth had dispatched them. The clerics had been incredible as well, and even the young gnome had proved invaluable in taking down the foul followers of Baphomet and Deskari.

The short rest they had taken before moving onto the second floor had been risky, but the assault on the upper landing had proven their might to themselves. The half- demon, the carrion crawler, the undead zombies, demonic flies and even more cultists had fallen to mighty hammer swings, slashing rapiers, piercing arrows, and the commanding presence of the the priests of Iomedae and Torag.

But the glory of battle was not over. The might swing of his hammer, aided by the holy power of Torag as it crushed the skull of the demonic minotaur echoed gloriously in Ragnor’s heart, and he almost felt a sympathetic pulse of joy from Radiance. Nothing felt better than destroying demonic filth.

Jeslyn’s trap had been powerful, and a might foe indeed she’s proven to be. He had feared for Andariel when she disappeared, but the cultist had to be destroyed. Without Bunduhr and Threkil, he feared they might have failed their mission, but their holy power was proof once more that nothing could stop them if they had enough faith and righteous wrath.

He recalled the visions they all shared as Andariel struck down the wardstone with the rod. The wash of angelic power that had suffused them was glorious.

A herald Of Iomedae in a ritual to create the Wardstones.

A young Lord Hulrun burning witches. Ragnor could feel Brunduhr’s cars tightening in anger.

His soul sang as he watched Terendelev almost kill the Storm King as he cracked the Kenabres Wardstone.

A rictus of wrath criscrossed Ragnor’s face as he observed the traitor Staunton Vhane, his existence a blight on all loyal dwarves, almost killing Irabeth before narrowly escaping.

The Demon Miangho in all her cruel beauty placing the wardstone in this chamber, and locking it in a forcecage.

The vision of the apocalypse the Heirs of Terendelev prevented from taking place. No longer would the witch Areelu Vorlesh corrupt the wardstones and devastate the crusader armies.

Areelu’s threats end with the summoning of 6 Vrocks.

The glory of the battle against the demon’s still thrilled Ragnor’s soul. But as the remaining powers of the Wardstone drained away he could feel that not all had left. Radiance was stronger than before and echoed his thirst for righteous Vengeance against demon-kind.

Andariel Adventure Log 7
Defenders Hearth and Storming the Keep

Last time I wrote we were wandering around the city looking for cultists hideouts, saving people, and leaving some of our companions in their homes. You know, being the good guys.

Our final destination was Defender’s Hearth inn, where La Resistance was gathering. Before reaching the it we met some looters in the final cultist hideout, which the cultists had already vacated. They were convinced to help instead of continuing looting. We checked the secret basement to find a trap which obviously was easily handled.

We took some more demons on our journey, but we finally reached Defender’s Hearth. Finally some rest! Irabeth Tirabade welcomed us, and thanked for helping her wive. We managed to sell all the stuff we acquired during this time, and we bought necessary supplies for further trouble.

We got a sitrep of the city. Basically most demons had come and gone, but still there was a lot of activity in the city. Furthermore there was a big problem incoming. Areelu Vorlesh was coming to town to perform some foul ritual on what was left of the Kenabres’ Wardstone. The intention was to reverse the polarity of the wardstones barrier in order to wipe the army the crusaders were gathering in the border. If the ritual took effect nothing would stand in the way of a full scale demon invasion.

Because we are some awesome, we were chosen as a strike team to go and top this ritual before it even begins. None of us backed out of the calling. In addition we got some help, a rod to destroy the wardstone, and Irabeth was joining us.

The mission was to infiltrate/storm a keep and destroy the remaining parts of the wardstone. The rest of the resistance would be running interference by providing distractions all around the city. Foolproof plan…

So after the preparations were done, we departed to the keep which was at the center of old Kenabres. We managed to dodge most demons and patrols, but not all. After some time we arrived at our destination. The keep in question was three stories high and before the invasion it was being used as a museum. Now we only had to wait for the specified time.

As of right now we are having a rest during our assault. We tried to be sneaky but we failed, what a surprise. At least we managed to get to the gate without getting shot at. We were greeted by two demons inhabiting the bodies of Lord Hulrun (the leader of Kenabres, former now), and Lord Ravencrest. We had to dispatch them, and tried to give the bodies some decorum. We will have to get them back for a proper funeral but time might be an issue, we do not know when Areelu will be arriving. We gained entry and obviously we had to fight some more. This time cultists that were no match. The whole place was desecrated and in ruins. An altar of Iomedae was in a deplorable state, and I proceeded to clean it and left in a presentable state. We then investigated the remaining of the first floor, so a couple of more demons, cultists, and tieflings had the luck of meeting us. The first floor is now cleared, we are resting and investigating a bit more in depth this floor. But there are still two more floors to go, and a wardstone to locate.

Andariel Adventure Log 6
Strolling around the city

We finally reached the surface! After defeating Hosilla we went up a level thinking we were done with the evil denizens in this hideout. Unfortunately we still had to defeat some. Luckily for me, they were demons! Finally some revenge against them. With Ragnor we dispatched them quickly, maybe too quickly to be satisfying but I guess this is just the beginning.

After the hideout we continued through a tunnel that reached to the surface. There was almost complete devastation, ruined houses, no more cathedral, walls ruined. The main force of the demons had already left, the damage was done. This worked for us, as we could not hope to defeat the big demons. The city was mostly desolated. Here and there we encountered some cultists, and in the distance we could see some wandering parties which did not approach. They all seemed part of the invading host, and friendlies were to be seen. Had no one survived?

In spite of the destruction and desolation we had a job to do, as was our duty. We were still escorting Anevia, Aravashnial, and the grumpy Horgus. In addition, from the possessions of Hosilla we had discovered a letter discussing three cultists hideouts throughout the city. We intended to pay them a not so friendly visit. Their deeds could not go unpunished.

First we escorted Aravashnial to where he wanted to go. It was some kind of library. The invasion had significantly damaged it, half of it was collapsed, but the main entrance was still standing. From afar it seemed deserted, but as we approached and knocked on the door (we could still be polite after the invasion I guess) we were challenged by some people claiming to be taking refuge from the invasion. They only allowed people disarmed to enter. Obviously I refused, I am always with a weapon at hand. On the other hand Ragnor and Threkil complied. It was not smart. They entered and realized the people in charge were not taking refuge from the invasion, they were part of it! These cultists were torturing the still alive librarians. A fight ensured, in which a timely spell by Bundühr froze their leader giving us time to kill without opposition. With the cultists dead, we armed the librarians with some of the spare equipment we were collecting. Aravashnial wanted to stay and protect the library. We had to continue our journey, but we promised to send help when we could. A password was devised to provide safety: “Terendelev Lives”.

Then we visited a cultist hideout which was destroyed during the invasion. No worries there, 1 of 3 covered.

The next stop was Horgus Gwerm mansion. His house was still intact! It was being besieged by some leftover troops that proved no match for us. He thanked us, and gave us our just reward. He would not continue with us, which was a relief…. no more useless complaining.

Anevia Tirabade place was the following destination. We heard nothing, and proceeded to open carefully the doors. A voice welcomed us, to a fight! Vagorg was waiting, a half-orc sorcerer with a grudge against Anevia’s wife Irabeth. In addition several thugs surprised from and attack from behind. It was a good fight: Vagorg managed to burn some of us, Bunduhr tried to hold him with a spell but failed. In the end, sword and mace were the weapons of his demise. Anevia did not found his wife (obviously), but found a note from her. She urged to go to Defender’s Heart, a place where the resistance was gathering. Now we had a final destination. Anevia continued with us, she still needed us to take to her wife.

The latest stop as of writing this journal was the next cultist hideout. This place was still standing but not without some damage. It was a two story building with a locked door and some holes from which arrows could be fired. This time it was inhabited, but we had a plan. The letter in possession in Hosilla described a password to provide safe entry to the hideout. In addition we had several cultists outfits from the multiple ones we killed. Ragnor and Kilo in garbed in cultist cloth acted as the front of our party, where we posed to be agents of Hosilla. The guards of the hideout believed our ruse and let us in. At the appropriate moment, a codeword from Ragnor prompted us to dispatch the clueless thugs. The welcoming party in the first floor was done, but the second floor and the leader was waiting for us. Again Ragnor and Kilo bluffed their way: we were in charge of cleansing this place of all evidence including the disposable thugs as supposedly some paladins had found out about this place. Incredibly the leader believed them and allowed us to go up without challenge. Talking to the leader Ragnor was able to learn the location of the final hideout which was probably deserted according to the cultists information. Again the rest of us waited for the codeword. When we attacked it was not a fair fight, the surprise was too much for them. Two out of three hideouts were done.

Now we rested before going the final stretch to the last hideout and Defender’s Heart!

Additional notes:
We encountered additional trouble along the way. Some cultists torturing a helpless woman, some demon dire rats, and a lesser demon destroying shops. Nothing we couldn’t handle.

Party Ledger 6

4 rats
3 mongrelmen
4 dretch
1 cultist
8 tiefling
1 tempkar

Splint mail
Flanged mace
Potion clw
6x studded leather
6x short sword-
70 bolts
6 light x-bow
1 scroll
demon Worm tassels


GOAL: Destroy

  • Aponavicius
  • Areelu Vorlesh
  • Khorramzadeh

Current Objectives:
1) Infiltrate Clear the Cult safehouses and learn more about their plots.

2) Get the survivors of the cave collapse to theri homes
Anevia Tirabade

3) rejoin the battle to defeat the demon host.

Party Ledger 5

Tiefling Uziel
6 mongrels

Vialx1 antitoxin
Vialx2 alchemist
Bejeweled book of prayers

Tiefling rogue
Studded leather
Light x-bow
20 bolts

Pouch with gem chips ( 3 lapizlazuli 10gp each, 2 bloodstone 50 gp each, citrine 50 gp, 1 white pearl 100 gp)
2 scrolls
Swordcase Yaniel’s sword

Andariel Adventure Log 5
More cultists

Quick entry this time:

After clearing the first level of the mongrel hideout we proceeded to go down a level (to go up a level). We tried to be sneaky, but again the damn gnome fell while trying not to be heard. Great job. So we ended just charging into the lower level. We dispatched more of the evil mongrelmen, there were about 7. In the middle of the fight finally an opponent worthy of my blades appeared, the head cultist Hosilla. But it was not any fun, after two hits by me she proceeded to cast a fog spell, drink a invisibility potion, and then run away! Of course we blocked the way out, and when she tried to escape a final blow with my trusty scimitar slit her throat. Now we have to go up a level hopefully towards the surface.

Again Kenny reappeared like nothing happened. He died again though. This time when the fog cloud was cast, he began to choke and died.


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